September 27th Will Be Doomsday for Some Favorites

While it is already official that the 6 remaining Pleasure Island clubs, as well as the Pocahontas and Her Forest Friends show at Disney’s Animal Kingdom, will be closing forever on September 27, that may not be the full list of Walt Disney World attractions and shows departing for yesterland on that day. Rumors are now circulating that two of the Magic Kingdom shows brought to the park for the Year of a Million Dreams celebration may be making their final performances on September 27, 2008. If the rumors we’re hearing are true, this fateful Saturday in September will also be your last chance to catch Woody’s Cowboy Camp and the Main Street Family Fun Day Parade. Be sure to stay tuned to WDW News Today as more information becomes available on these rumors.

For those of you also interested, during the very same weekend that these attractions are saying goodbye, the wonderful group over at WDWCelebrations will be putting on yet-another fantastic event titled “World Wide Weekend”. To get more information on this event and how you can be a part of It, head on over to WDWCelebrations.com. We hope to see you there!!!

One Monster Coaster

Just as we briefly mentioned at the end of last week, rumors are swirling that an inverted roller coaster themed to Disney Pixar’s Monsters Inc. will be the next major new attraction for the Walt Disney World Resort after the opening of the American Idol Experience this January. Our good friend Jim Hill over at Jim Hill Media had a lengthy article about the proposed Hollywood Studios roller coaster today, although he did go into more detail on some other upcoming projects as well.

Jim also mentioned two new attractions that were first rumored to the public right here on WDW News Today over the course of the last year. First mentioned was that the Honey I Shrunk the Kids Movie Set Adventure will be themed to “A Bug’s Life” (probably in the very-near future), and next was the Little Mermaid dark ride that will most likely be heading over to Fantasyland at the Magic Kingdom in October of 2011. Be sure to stay tuned to WDW News Today for updates on all of these very strong rumors, and be sure to read Jim Hill’s article HERE.

The Tech in the Toys

Here is an article from the Design News covering some of the technical aspects of Toy Story Midway Mania, it may be a little too technical at times, but it is certainly interesting. Here it is:

Old-school midway games just got a high-tech makeover from Walt Disney’s Imagineers. Their new Toy Story Midway Mania attraction, which opened in Disney’s California Adventure Park earlier this week and in Disney World in May, recreates the kind of shooting and throwing games that can still win you a stuffed animal at carnivals and boardwalks around the country.

These games, however, take place not in carnival booths but in a 3-D gaming environment designed by Walt Disney Imagineers with some help from Pixar Automation Studios. In Midway Mania, there are no physical objects to hurl or fire at targets – no rings to toss, no darts to throw, no air rifles to point at sheet-metal ducks.

Instead, players first make their way past an animatronic Mr. Potato Head carnival barker, whose voice and schtick come from Don Rickles. Then they don a set of 3-D glasses and hop into swiveling ride vehicles that convey them to a series of virtual games. Not counting a practice pie-throwing round, Midway Mania has five scored games in all, each inspired by a different “Toy Story” character.

Once parked in front of the individual games, the players use a pull-string shooter to fire virtual projectiles at a large screen. The attraction tallies scores for all the players based on the point value of the targets they’ve hit. It even awards virtual plush toys, displaying them on each vehicle’s on-board computer screen.

Though the games play out in 3D, the Imagineers have added another dimension to the game. The attraction also includes special effects in which game actions have real-world consequences. Throw a virtual dart that pops a virtual balloon, for example, and you get a puff of air or spritz of water in the face. Chrissie Allen, senior producer and director for the attraction, says the effects add a fourth dimension to the ride. “The world of the game completely envelops you,” she says.

All of that immersive gaming may be a blast, sometimes literally. Yet Midway Mania has a serious side that makes all the fun and games possible. According to Jody Gerstner, Walt Disney Imagineering’s executive director of show and ride controls, the attraction runs on one of Disney’s most advanced automation systems to date. Built primarily around components from one of its corporate partners, Siemens Energy & Automation, the system marks the first time Disney has used industrial Ethernet in a ride control application. “We’ve done show controls over Ethernet before, but those don’t involve moving people around,” Gerstner says.

The automation system breaks new ground in other ways too. One is its scale. “It’s the biggest system we’ve done, not geographically but in the number of control zones,” says Gerstner. Another is in the amount of integration work that had to be done to weave the attraction’s distinct game, ride and show elements into a seamless user experience. And the attraction is a great example of how the clever use of position sensors and software can take up the some of the mechanical slack in motion control systems.

Talk to Imagineers like Gerstner or Allen, and you will quickly get that they obsess about the entertainment value of the rides they create. And in that sense, Imagineering couldn’t be more different than the engineering practiced by those who work on industrial machines. After all, when is the last time anyone had to design a fun form fill and seal machine?

Like all engineers, though, the Imagineers still have to hit hard engineering targets related to safety, throughput, uptime and installation cost. And hitting all those targets in this case called for a control technologies that should appeal to those who design machines for factories rather than theme parks.

Fun with Ethernet

Midway Mania’s overarching control system actually consists of three sub-systems, one each for the ride vehicles, the games, and show elements. Ethernet is the common thread tying everything together.

The ride controls, which govern the movement of the vehicles through the attraction, run on two kinds of industrial controllers. The central wayside controller, a Siemens 319 PLC, manages the vehicle flow through the attraction. “The wayside controller is the traffic cop,” Gerstner says. Each vehicle also has an onboard controller, a Siemens 315 PLC that handles programmed speed profiles, position data gathered from sensors, safety measures and diagnostics.

For vehicles to move through the attraction, the vehicle’s onboard controllers wirelessly communicate their position data over ProfiNet RT to the wayside controller. That central controller then generates a signal, which goes out over a proprietary, hardwired network to the 397 busbar zones on the vehicle steel track. That signal is then transmitted back to the individual ride vehicles through a brush shoe that contacts the busbar Gerstner calls this control out a “go, no-go PWM signal.” It tells individual vehicles whether they have permission to proceed at their programmed speed, whether they should stop or whether they should proceed at a reduced speed.

The game controls likewise have both centralized and onboard elements. A centralized PC-based gaming controller distributes gaming data from each ride vehicle to a bank of computers that run all the gaming software. The massive computer farm for Midway Mania houses more than 150 computers in all, including one Windows XP PC from HP for each of the attraction’s 56 game screens. The on-vehicle controllers handle game information specific to each vehicle, such as the positioning of the shooter and onboard score display.

As with the ride controls, the centralized and on-board gaming systems communicate over wireless Ethernet, sharing the onboard wireless infrastructure with the ride controls. Physical connections between the game computers take place over a standard 100 Mbit/s Ethernet network – with the exception of a gigabit backplane between the switches in the main game controller.

Both the ride and game control systems share a wireless link to get data off the vehicles. On the vehicle is shared Siemens SCALENCE W access point module on the vehicle which couples with SCALENCE W access points off the vehicle via a leaky coax cable along the track. Olaf Scheel, a Siemens engineer who served on Midway Mania’s design team, the wireless system has been “hardened” to prevent any intrusions or denial of service attacks. And he notes that on the ride control system, safety is ensured by the one-way nature of wireless communication. “The onboard controllers only send data,” he says. They get their go-signal only through the hardwiring.

Aside from the ride and game controls, the system has additional PCs for its show controls, including a rack of computers that run the attraction’s special effects. These, too, are nodes on the standard Ethernet network.

Working Together

Taken individually, Midway Mania’s individual control systems are pretty straightforward, but it’s how they work together is what determines whether attraction soars or falls flat. “The hardest part of the project was defining all the software interfaces between the game, ride and show controls,” Gerstner says, noting that all three systems have to be closely coordinated to deliver that seamless user experience.

The game and ride control systems, for example, both coordinate their efforts at all times. During normal operations, the game controller needs to know where the ride controls have parked vehicles relative to the game screens. That task is trickier than it sounds. Gerstner says the electric motors, right-angle gearboxes and pinch-rollers that move the vehicle have a certain amount of play in them. So do the mechanical brakes that stop the vehicles in front of the screens. “We had to find a way to compensate for the variation inherent in our mechanical system,” he says.

The game and ride controls also mount a coordinated response to back-ups or delays, which could be caused by someone triggering one of the attraction’s many pressure-based safety devices or even a slowdown in the vehicle loading process. “We know back-ups happen,” Gerstner says, “but system does the right things even when everything isn’t perfect.” Those right things include launching game sequences, such as an extra practice round if users get stuck in front of one screen for too long. They also include more theatrical responses, such as an announcement voiced by “Toy Story” characters.

Many of these coordinated efforts require the ride and game controls to use position data gathered by two complementary tracking methods. The first uses Pepperl+ Fuchs binary proximity sensors, four of which are mounted beneath each ride vehicle, to pick up a set of absolute position markers scattered at strategic locations along the track. “These give us an indication of where each vehicle is in the building,” Gerstner says.

While crucial for generating the go-no go signals and controlling the flow of multiple vehicles, proximity sensor tracking lacked the resolution needed to register the vehicle to the game screen. So the Imagineers added a second tracking system that can determine vehicle position within an inch. It uses a Banner laser sensor, again under-mounted on the vehicle, to read graduated strips placed in the floor near the parking locations for each game. This fine-positioning system helps compensates for all the variation inherent in the mechanical system. “The game doesn’t care if the car parks in the same spot every time. It just needs to know where each car has actually parked, and it can compensate.” Gerstner says.

Positioning data also plays a key role in determining the position of the shooter relative to the game. An algorithm in the game software determines position using data from the three encoders on the shooter itself along with another encoder that measures the amount of swivel on the ride vehicle turrets. “Turret swivel is superimposed on the rotational axis of the shooter,” Gerstner says. The shooter-position algorithm also takes the vehicle’s actual parking position into account. Gerstner describes this positioning algorithm “very complex,” but adds that it still made more sense than trying to come up with a separate sensing system. “We had enough accuracy to mathematically determine the position of the shooter tip with data we already had,” he says.

A New Approach

Midway Mania’s controls embody a couple of important departures from Disney’s traditional way of engineering large control systems. Gerstner points out that the company’s larger attractions tended to have point-to-point I/O in the past. That design approach can be clearly seen in square footage set aside for I/O cabinets in a room adjacent to Midway Mania’s massive computer farm.

Much of that control room remains empty, however, since the ride controls take up just two cabinets. Gerstner attributes much of the control system’s physical economy to the Siemens’ distributed I/O and to the Ethernet backbone that ties all the control systems together. “Ethernet simplified the wiring and all the associated touch labor,” he says. “To be honest, I don’t know if we could have done this project using our traditional architecture. It would have taken a lot of copper.”

Another departure for Disney is in its use of a centralized controller in an attraction of this scale. In previous rides with a similar zoned busbars – such as its Rocket Rod ride – Disney had to distribute the controllers around the rides. “We couldn’t go centralized because of the challenge of processing and send permissible signal out to all the zones,” Gerstner says. The 319 had speed and power to overcome that problem. “It’s a screamer,” Gerstner says.

In fact, central PLC and the ProfiNet RT had more than enough processing muscle and speed for this application. Scheel notes that the central PLC scans and execute the code for all 397 busbar zones in 32 milliseconds. “We could go faster if we had to, but there was no need,” he says, noting that ProfiNet RT can update every millisecond if necessary.

Same goes for PCs and Ethernet used in the gaming systems. Gerstner says it has bandwidth to spare, and its switches only utilize about 10 percent of their capacity at any given time. “That’s the thing about bandwidth, you never know how much you’ll need when you start a project. So it’s always better to have more than less,” he says.

Hollywood Studios Update

Our friends over at Studios Central have another great park update from Disney’s Hollywood Studios, this time capturing changes on Pixar Place, Wall-E appearing in the Art of Disney Animation, and the final Star Wars Weekend. You can see all of the great photos HERE.

Disney-Pixar’s Wall-E

Besides loving the Disney Parks, most of the staff here at WDW News Today are big fans of all the Disney and Pixar animated films. As most of you know, Disney and Pixar’s newest film, Wall-E, opens in theaters everywhere June 27. In honor of this release, we have assembled a number of videos to watch for those of you who can’t wait to see the film this weekend. Remember, whether or not your looking forward to this film, it will most likely play a huge role in the future of the Disney parks. There is also a video here of the Wall-E interactive character is already slated to debut at Disney’s Hollywood Studios and Disney’s California Adventure this week. Enjoy the videos, and go see Wall-E!!!

 

Hollywood Studios and Epcot Update

Our good friend EpcotServo has finally returned with a new photo update featuring some of the new happenings around Epcot and Disney’s Hollywood Studios. When you head over to his update, be sure to take a look at the now completed Pixar Place meet-and-greet, the Journey Into Narnia: Prince Caspian exhibit, and the new quick service food location outside of the now-closed Nine Dragons restaurant at Epcot. You can see the entire photo report HERE.

Pixar Place Opens Wide For Food (And Guest Flow)

Studios Central has some great pictures of a finally wall-less Pixar Place area of Disney’s Hollywood Studios. The small shop and Hey-Howdy-Hey Take Away locations are now both open, even though the store hasn’t received all the new Toy Story Mania merchandise yet (still missing some planned merchandise, should be for sale by this fall). However, the street is still is not complete, as the new Toy Story characters meet-and-greet location still is yet to opened. To see what is open on Pixar Place, head on over to Studios Central to see the photos HERE.

Press Release Mania

Walt Disney World has put out a number of press releases today promoting new attractions and seasonal entertainment. The first talks about the great success of Toy Story Midway Mania at Disney’s Hollywood Studios:

LAKE BUENA VISTA, Fla. — The points are piling up and the spring-action shooters are getting a workout during the first month of operation at Toy Story Mania! — the new 4-D attraction at Disney’s Hollywood Studios.

An arcade-style tally at the ride’s conclusion heralds the high scores of the day as guests try their best to beat the top totals. During the first month of daily operation, daily high scores regularly topped 200,000+ points, while all-time highs have reached the 300,000+ point range.

In Toy Story Mania!, guests don 3-D glasses and enter a wild and wooly 4-D world of Woody, Buzz and other favorite “Toy Story” characters. Inspired by the Disney-Pixar films “Toy Story” and “Toy Story 2,” Toy Story Mania! raises the bar for interactive ride-game attractions.

As vehicles move among midway-style game booths, guests aim for 3-D, animated targets using their own on-board spring-action shooters. Players pair up and sit side-by-side, scoring points in a friendly competition that delivers an ever-changing variety of targets and surprises.

As they play, guests can actually see the “virtual objects” they’ve launched — everything from pies, plastic eggs and pointed darts … to baseballs, rings and suction-cup darts — leave their spring-action shooters and hit (or miss) the targets. And thanks to the 4-D special effects technology, they may sense objects popping out of the 3-D scenes and whirring past them.

Disneyland Resort in California also welcomed Toy Story Mania! when the attraction debuted June 17 at Disney’s California Adventure theme park.

Disney also made it official that Fantasy in the Sky will not be shown at the Magic Kingdom to celebrate the 4th of July holiday this year. Expect a new firework show to debut on New Year’s Eve this year as Fantasy in the Sky is believed to have made its final performance on December 31, 2007. The release also makes mention of the other spectaculars around the World this year:

LAKE BUENA VISTA, Fla. — A popular July 4th tradition at Walt Disney World Resort will continue this year as star-spangled salutes to America’s independence are presented all across the Florida Vacation Kingdom.

Here’s some of the fireworks fun scheduled for July 4 this year:

  • A Fourth of July “Concert in the Sky” will light up the night at Magic Kingdom in honor of Independence Day. Featuring a magnificent display of aerial fireworks, dazzling pyrotechnic effects and dynamic music, the show, entitled “Disney’s Celebrate America!-A Fourth of July Concert in the Sky,” is a grand tribute to the United States, its people and traditions. The special show is scheduled for 9 p.m. Magic Kingdom also will feature two performances of the “SpectroMagic” nighttime parade, first at 10:30 p.m. and then again at 12:30 a.m. that same night.
  • A holiday-inspired finale will be added to Epcot’s nightly fireworks extravaganza, “Illuminations: Reflections of Earth.” The park’s American Adventure pavilion also will feature enhanced entertainment throughout the day, with visits from historic characters who will share their stories. American Adventure also will feature additional performances of its signature musical group, Voices of Liberty, performing patriotic classics.
  • Disney’s Hollywood Studios will present a special July 4th fireworks show at 9 p.m., with skyrockets and patriotic music filling the air at the showbiz-themed park. The park’s popular “Fantasmic!” show, featuring fireworks, animation, dancing waters and Disney characters, will be presented on July 4 at 10:30 p.m.
  • Downtown Disney will present July 4th fireworks at 10:30 p.m. for the revelers, shoppers and diners enjoying the nighttime entertainment district.
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    Meanwhile, more details on The Wave at Disney’s Contemporary Resort are emerging:

    LAKE BUENA VISTA, Fla. — A new Disney dining experience, The Wave, has opened at Disney’s Contemporary Resort, serving breakfast, lunch and dinner daily in a 220-seat restaurant that takes casual dining into the health-conscious 21st century.

    The classic American breakfast menu includes plenty of egg creations, but guests also can make their own Wave muesli or sip a Beta Berry Smoothie with raspberry puree and non-fat yogurt blended with Odwalla Berries GoMega (a great source of Omega-3). The Pure Sunshine breakfast cocktail features organic vodka and orange juice topped with Vitamin Energy Drink. Coffee is organic Colombian (fair trade and “Smithsonian-certified bird-friendly”) and teas are whole leaf Pyramid bags in flavors from chamomile blossoms to monsoon chai.

    At lunch, light eaters might enjoy lettuce wraps with sautéed lamb and bay scallops, or a lump crab cake with crispy papaya slaw. Entrées range from oversized salads and a vegetarian sandwich with grilled tofu, roasted veggies and herb goat cheese on multi-grain bread to an Angus chuck burger with cheese and Applewood smoked bacon, or a classic grilled Reuben.

    The dinner menu offers a delicious spin on comfort classics such as pan-seared Alaskan black cod with corn and edamame (soybean) stew with cilantro chutney; braised lamb shank with bulgur lentil stew and red wine sauce, and a nouvelle chicken pot pie with thyme pastry. Sides at both lunch and dinner include braised greens and roasted sweet potatoes and carrots.

    The innovative wine list has a quirky claim to fame — all screw caps, no corks. Cutting-edge wines from around the globe are showcased on the list.

    The schedule for the Sounds Like Summer concert series at Epcot is now available:

    Timeless tunes performed by tribute bands have guests groovin’ at Epcot America Gardens Theatre during the return of the Sounds Like Summer concert series.

    The series, which began June 9 and runs through Aug. 10, features a lineup of ‘tribute’ bands covering famous tunes that have been performed by some of the greatest artists from around the globe. Concerts are included in Epcot admission.

    The lineup of acts for July and August (talent subject to change) includes:

  • June 30-July 10: Bjorn Again (A Tribute to ABBA)
  • July 11-20: Slippery When Wet (A Tribute to Bon Jovi)
  • July 21-27: 52nd Street (A Tribute to Billy Joel)
  • July 28-Aug. 3: Captain Fantastic (A Tribute to Elton John)
  • Aug. 4-10: The Sounds of The Supremes (A Tribute to The Supremes)
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    Some television star will be making an appearance at the Norway pavilion at Epcot:

    The Norway pavilion at Epcot will host Sig Hansen — one of the featured stars on the popular reality series on The Discovery Channel, “The Deadliest Catch” — for an in-park appearance July 10-13, 2008. Hansen will appear inside The Puffin’s Roost, the pavilion’s merchandise location, each day. He will be joined by his brothers, Edgar and Norman Hansen, who also appear on the show.

    A fourth-generation Norwegian fisherman, Sig Hansen is the captain of the Northwestern, one of the crab-catching vessels on “The Deadliest Catch.” He, Edgar and Norman own and operate the Northwestern. Based in Seattle, Wash., the Hansens have fished together for nearly 20 years.

    The Hansens’ crab-catching skills on the television show also have inspired “Deadliest Catch: Alaskan Storm,” a video game for the Xbox 360 system.

    In addition to signing autographs and posing for photos, the Hansens will have Northwestern merchandise for sale during their Epcot appearance.

    My favorite resort will be celebrating its landmark 20th anniversary soon, with some changes we have spoken about on the way:

    On July 1, 1988, Disney’s Grand Floridian Resort & Spa opened its doors and invited Walt Disney World guests to rediscover a bygone era of elegance and luxury among the gabled roofs and Victorian balustrades of a turn-of-the-century seaside resort.

    In the two decades that followed, approximately 15 million guests have enjoyed the splendor of its 867 deluxe accommodations and the gracious hospitality of its cast members. Countless others have been enchanted by the creative cuisine of its incomparable restaurants, including Narcoossee’s, Cítricos and Victoria & Albert’s, a consecutive recipient of the annual AAA Five-Diamond Award since 2000.

    Disney’s flagship resort is celebrating its 20th anniversary with plenty of “grand” new magic for Grand Floridian guests, including extensive renovations completed in late 2007 that upgraded its guest rooms with sophisticated new furnishings, carpet, drapes, bedspreads, flat-screen televisions and more.

    Also new is the latest yacht to bear the Grand 1 name, a 52-foot Sea Ray pleasure craft available for chartered cruises across the tranquil waters of Seven Seas Lagoon and Bay Lake, and a floating view of nighttime fireworks spectaculars above Magic Kingdom.

    Coming soon is an opulent marble floor to be showcased throughout the hotel’s main lobby and mezzanine. Designed by the creative minds of Walt Disney Imagineering, the lavish enhancement will add another magical touch to a destination resort created as a fantasy image of Florida’s past.

    The new Journey Into Narnia: Prince Caspian exhibit will finally debut later this month at Disney’s Hollywood Studios:

    Some of the characters from the timeless fantasy “The Chronicles of Narnia” come to life in a new experience at Disney’s Hollywood Studios theme park.

    “Journey Into Narnia: Prince Caspian,” an all-new soundstage experience (opening in late June), offers an in-depth and unique look into the making of “The Chronicles of Narnia: Prince Caspian,” the hit motion picture released in May 2008 by Walt Disney Pictures and Walden Media Films.

    The journey begins at the attraction queue where guests can test their knowledge of the “Narnia” stories. Next, guests will have an option of participating in a meet and greet with Prince Caspian himself. Or, fans have the option to head directly into the new movie attraction “Journey Into Narnia: Prince Caspian.”

    The soundstage experience features a behind-the-scenes look at the making of the film with narration from director Andrew Adamson. Guests also can view authentic props from the movie set and costumes worn by the actors and actresses in the film.

    Here are some more details on the mobile service based on Disney’s water parks we first reported here some-time ago:

    Thanks to a new Disney WAP (Wireless Application Protocol) site, adults and their kids this summer can immerse themselves in the magic of Disney’s Typhoon Lagoon and Disney’s Blizzard Beach water parks before, during and after they actually visit — and all it takes is their cell phones.

    Thanks to a new Web site customized for the mobile phone, users can download any of four exclusive wallpapers from Toyko-based, avant-garde artist Jesse LeDoux. Also featured: insider tips, an interactive personality quiz and more. Another highlight stars actor-singer Corbin Bleu, famous for his role in the Disney Channel’s hit “High School Musical” films.

    How to get the fun rolling? Guests have several options:

  • In their Disney Resort hotel room, guests can view a video and text H20 to SPLASH (775274). Then their cell phone rings with a message from Corbin Bleu, plus a link to the WAP.
  • Before arriving, guests can text H2O to SPLASH on their cell and get a call from Corbin.
  • Guests familiar with texting on their cell phones can send a picture of their favorite attraction at the water parks to disney@splash.com to receive a special mobile wallpaper.
  • Guests can access a number of interactive features including tips to “surf” Disney’s Typhoon Lagoon or “ski” at Disney’s Blizzard Beach. Other great tips for park-goers can be downloaded onto guests’ cell phones.
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    And finally, a press release on the build your own ear hats, now available at the Magic Kingdom:

    Every Kingdom has its crown jewels, and Magic Kingdom at Walt Disney World Resort is no different. But don’t expect rubies or spires of gold: The jewels here — those famous Mouse Ear hats — come with a little extra “character.”

    Guests are finding a new, customized way to enjoy the already blossoming array of Ear hats offered at Florida’s Vacation Kingdom. Exclusively at The Chapeau on Main Street U.S.A. in Magic Kingdom, guests can visit the Build Your Own Ears Hat boutique and fashion a set of ears that represents their individual personality.

    “For the first time, guests can take our traditional, iconic Mickey Mouse Ears — made famous in the 1950s with the Mickey Mouse Club — and customize them,” said Dara Trujillo, merchandise manager at Walt Disney World Resort. “Not only is this a unique product offering, but every set will be different, just like our guests.”

    Here’s how it works:

    • Guests start by choosing one of 19 bases in colors and materials such as purple satin, pink fur, blue velvet or green glow-in-the-dark.
    • Next, guests choose two snap-on ears from an assortment such as metallic, rhinestone and holographic — either two ears of the same variety or two different options for a really distinctive look.
    • If they wish, guests can adorn their hat using peel-and-stick patches representing favorite Disney characters, Disney princesses and Disney Channel shows. Custom embroidery and stick-on letters are also available.

    With thousands of combinations possible, it’s easy for guests to create an Ear hat that is uniquely “them.” And once the creation is complete, there’s no fewer than seven mirrors stationed around the shop in which to admire the one-of-a-kind work of art.

    “Guests take pride in showing off their creative talents,” said Trujillo. “It’s their way of saying, ‘These were made just for me.’ ”

    Prices vary based on how elaborate a creation a guest concocts. A basic hat — a base, two ears and a chin strap — starts around $7.50, with patches ($2.95 each), letters ($5.95 for a pack) and embroidery ($3.00) optional. Hats are one-size-fits-all, but can be adjusted to fit smaller guests using the chin strap.

    Certainly a rather large amount of news for what should be a slow summer at Walt Disney World. Hopefully this large amount of news can sustain our appetites until the next new major attraction is announced.

    Old West Eatery Coming to Hollywood

    The new small counter-service/outdoor vending location across the street from Toy Story Midway Mania at Disney’s Hollywood Studios will be called the “Hey Howdy Hey Take-Away” and will offer a number of small food options, most of which will be accepted by the Disney Dining Plan as a snack. The space will continue the Pixar Place theming, much like that of the Toy Story Midway Mania queue and the other toys related items around the Pixar Studios. We should have some pictures of the soon-to-open location later this week, so stay tuned!!!

    Pixar Place Update

    With Toy Story Mania now operating, bigger plans for the entire Pixar Place area of Disney’s Hollywood Studios are firming up. Imagineering is already beginning to work on upgrades for Toy Story Mania, with holiday version of the ride planned to debut in 2011 and an updated Toy Story 3 inspired version coming Summer 2010.

    Across the street, the new shop, small-scale food service area, and the “top secret” Toy Story meet and greet spot are all nearing completion. According to Disney, the waiting area for the meet and greet will feature something they “have never done before”, to quote an Imagineer. Also slated to debut on the street, around the same time in June as the other Pixar Place offerings, is the Wall-E interactive living character animatronic. Plans are to have the “living” character roam the street now through January 2009, where he will be put away until work is completed on the second phase of the Pixar Place project.

    Already rumored for the next phase of the project is a Monsters Inc. roller-coaster to fill in soundstage 1 and a smaller-scale version of the Car’s inspired Radiator Springs Racers attraction debuting Disney’s at California Adventure park in a few years, replacing the Studio Backlot Tour. By the end of the project, Pixar Place will extend from the Narnia exhibit to New York Street, wrapping around the northeast end of the Great Movie Ride. Other minor changes include some minor theme changes, including changing the Honey I Shrunk The Kids Movie Set into a set from “It’s Tough To Be a Bug”, changing the Backlot Caterers food location into a Monsters Inc. or Ratatouille themed eatery, and changing the theme of the small store that used to be “The Loony Bin” to a Monsters Inc. themed shop.

    While most of these points are still completely rumor, many of these plans should eventually be executed. The current plan has the final pieces of Pixar Place (the Cars E-Ticket attraction and Monsters Inc. roller-coaster) being put into place by 2015, with the minor pieces all completed by 2011. Be sure to stay tuned to WDW News Today as more info on Pixar Place progress becomes available.